Flow Game is a powerful tool for creating an interactive reflection, dialogue, and action space for individuals, groups, and teams. Working through a game is a simple way to ground, strengthen and bring clarity and flow to yourself, your life, leadership, and in-form actions. It creates a supportive, challenging, and unique opportunity to explore the present or future in an intuitive and insightful way. The Flow Game was birthed through question. ”What would a good process, for people who wish to develop both their personal and professional leadership and entrepreneurship, look like?” , and the game reveals and embodies that knowing.
The Flow Game was developed in the mid-nineties by eight friends and colleagues in Denmark - Finn Voldtofte, Jack Schou, Margrete Bak. Ouafa Rian, Mikkel Kolstrup, Toke Paludan Møller, Jan Hein Nielsen and Monica Nissén. This particular version of the Game was developed by Monica Nissén, Toke Paludan Møller, and Jan Hein Nielsen.
To play the Flow Game you need to have a question that matters to you. It might be something related to work or life, home or community, personal or leadership. The focus of the game is to enable each player to ask a question of importance, and gain counsel from the game, and also, other players.
The Flow Game is based on a set of methods and processes held within the Seven Dimensions of the North American Aboriginal Medicine Wheel consisting of the Four Directions of East, South, West, North, the two realms of Heaven and Earth, and the center held by the question or intention of the player. The Question or Intention of a player journeys through the seven dimensions of the Wheel. The question is held, explored, engaged with, expressed, and experienced with and within the wisdom of player and the holding circle. With every round of the game, the question gains clarity, perspective, depth, expansion, and new grounds to stand on.
The entire process is alive, subjective, and phenomenological.
The flow game is played around a Game Board founded in the Aboriginal Medicine Wheel.
It is usually played in groups of 4 - 6 players, hosted by a Flow Host, for one or two days. However, the Game can be adapted to longer and shorter time periods and different group sizes.
The Flow Game is suited for both groups or teams playing a collective intention, or an individual in a personal intention.
The Completion of a particular Game Journey is informed in the Knowing Field of the Flow Game Host, or the Collective consciousness of the Players or even a particular player. The game may pause collectively, or for a particular player.
The game consists of 1. The Game Board, 2. The Medicine Wheel, 3. The Cards (deck of questions and images for each dimension), 4. The Dice, 5. The Boats (physical markers of how your intention travels in the four directions), 6. The centre of the Game held by the "Burning Question", 7. Journal to gather reflections, and 8. The Players of the game.
is a Trauma-Aware Compassionate Inquiry informed Integrative Systemic Phenomenological Helper and Keeper of the Cyclic Earth Wisdom traditions. She is also, the founder of two initiatives namely the She Stands Tall Project and Ordinary Human Project.
Copyright © 2022 Ordinary Human Project - All Rights Reserved.
Powered by GoDaddy
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.